The Vitromotus
The main “dungeon” — more of a world inside a crystal. Procedurally generated and split into 8 biomes, full of weird enemies, traps and bosses. Every new game changes the layout.
Emberville is built around three core spaces: the deadly, ever-shifting Vitromotus you explore, the ruined town you rebuild, and the personal estate that's your off-ramp from combat.

The main “dungeon” — more of a world inside a crystal. Procedurally generated and split into 8 biomes, full of weird enemies, traps and bosses. Every new game changes the layout.
The main player hub. The more you rebuild, the more systems and story you unlock as the town slowly returns to life.
Your own space. Build your home, grow crops, decorate and craft. All your life-skill tools live here — a personal off-ramp from combat.
The Vitromotus is procedurally generated and split into 8 biomes (official devlog). Specific biome names have not yet been revealed.
The Vitromotus was intended as a magical prison for the unwanted of a once-great society. Over the years, an energy called kymia — born from human emotion — reshaped the world inside, bringing the dead back to life and warping the environment into strange biomes and bizarre creatures. It's the force that both traps you and lets you keep pushing forward.